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Prepared for Anfa

We are

brokendoll

For portfolio companies who understand that a well defined brand is the pathway to standing out in a crowded marketplace.

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The problem we see across portfolios

Seventy-five percent of VC-backed startups pivot. Most within eighteen months.

The brand was built fast. Built for a market the company no longer serves. Most portfolio companies update the product. Few update the identity. The gap between what your company does today and what its brand still signals is a tax on every customer conversation, every senior hire, every follow-on round.

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The problem compounds

Emotion-led B2B campaigns produce 7× more long-term business effect than feature-led ones.

Most technical founders communicate in the language of what their product does. Customers buy on what the product makes them become. That gap doesn't show up in internal reporting. It shows up in the customer who didn't remember you when the budget landed, in the category a louder competitor named before you did, in the price the market was willing to pay to them, not you.

Source: Binet & Field, The 5 Principles of Growth in B2B Marketing, LinkedIn B2B Institute. IPA Effectiveness Awards databank, 1998–2018 B2B cases.

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The answer

That's where we come in.

A creative studio that makes audiences feel something, in the hardest craft categories we know.

Over 20 years working with the biggest brands in the business, from Nokia to Microsoft, Ericsson to Minecraft. Preferred Supplier and Strategic Partner to Microsoft and Paradox, with a 10-year track record. Currently working with Microsoft, Paradox, EA, Ubisoft, and XDS Spark.

Selected clients

Microsoft / Xbox Games
Mojang
Paradox Interactive
Electronic Arts
Ubisoft
Sharkmob
Eurovision Song Contest
Ericsson
XDS Spark
Nokia
Strategy reel still

Working principle:

Strategy
is the
discussion.

Not the deck.

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Method — documented, repeatable

A brand strategy system, refined over two decades.

Brand coherence is a perishable good. The companies that hold the line don't have stronger cultures, they have better artifacts. Our job is to build those artifacts.

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The AI layer beneath

AI is a force multiplier for our methodology.

Every studio is claiming an AI pivot. Most are describing execution-layer efficiency. That story is real, and it is also commoditizing fast.

For a portfolio company, the commoditization is the story. The execution side is getting cheap for everyone. What decides whether a brand actually returns its launch spend, its position, its segmentation, and the alignment across fifteen stakeholders, does not get cheap, and does not get faster with a bigger model.

Brokendoll's AI layer sits on the first side. Our senior team stays on the second. The practical result for a founder you introduce to us: a full engagement, strategy and execution under one roof, at a budget that previously only bought one half.

What this gets you — three pillars

The offer

One team. Strategy and execution. Built for the round you're in.

We've made audiences feel something for Nokia, for Ericsson, for Microsoft, for Paradox, for Mojang, across consumer tech, B2B infrastructure, and gaming's sharpest IPs. The craft is the same. What changes is what we put it to work on.

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Proof — strategy outcomes

Results that last longer than a launch cycle.

Five engagements that show what the methodology does when the brand has to ship, sell, survive past launch, and hold up in market for years.
Crusader Kings III

Case study:

Crusader
Kings III

Client:

Paradox Interactive

Brand platform for Paradox's most successful launch. Still active six years later, across every major expansion film.

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XDS Spark

Case study:

XDS Spark

Client:

External Development Summit

Full brand platform run against a senior industry stakeholder group. Three words that land across every touchpoint: Discover, Connect, Create.

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Exoborne

Case study:

Exoborne

Client:

Sharkmob

Standalone brand strategy and eight-step naming after trademark blocks on the original concept. Positioned Sharkmob's debut IP as Embrace Chaos.

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Minecraft EDU

Case study:

Minecraft
EDU

Client:

Microsoft / Mojang

Workshops and anthem creative for the education edition of the billion-player platform. Built with the Microsoft and Mojang team.

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Eurovision Song Contest 2013

Case study:

Eurovision
Song Contest

Client:

EBU (broadcast, 2013 & 2016)

Broadcast creative direction for the world's most-watched music competition. Rose d'Or winner, 200M live viewers across two editions.

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Europa Universalis V

Case study:

Europa
Universalis V

Client:

Paradox Interactive

Full brand strategy for the next entry in Paradox's flagship series, brand position, marketing narrative, tagline, and visual identity.

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Nokia X7

Case study:

Nokia X7
Launch

Client:

Nokia

Launch film and product stills for packaging on Nokia's global X7 release. Consumer tech made to feel aspirational, at the scale where it has to land across every market on day one.

Ericsson

Case study:

Ericsson
Motion Identity

Client:

Ericsson

Refresh of the logo system and a motion-first icon library. One visual language, from keynote stages to product UI.

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